
Open Contract · Field-Test Edition
LAST HIT
"Everyone fights. Only one gets paid."
A cutthroat bounty-hunter board game of secret plans, whispered bargains, and the perfectly-timed killing blow.
§ 1 — The Contract
Hunt together.
Betray at the last second.
Damage stays on every monster you strike — but the Reputation goes to the hunter who lands the final blow. Every attack draws the table closer to a payday, and every attack might hand that payday to somebody else.
Commit your Attention in secret. Shape the attack order. Bargain, bluff, and split your rivals' focus at exactly the right moment. First to 15 Reputation earns the title of Master Hunter.
Round Sequence
- 1RecoverReclaim up to 2 Attention.
- 2ProgramSecretly pair Target + Attention.
- 3RevealCards flip. Attention is spent.
- 4PositionLow Attention slots first; High slots last, anywhere.
- 5HuntBoon → Momentum → Roll → Split.
- 6ClaimKilling blow takes the glory. Otherwise damage carries into the next round.
§ 2 — Field Rules
How the Hunt Unfolds
Four decisions that turn a cooperative monster hunt into an open contract nobody trusts.
Program in Secret
Pair a Target card (A/B/C) with an Attention card (1–6). Nobody sees your plan until the reveal.
Position the Lineup
Lowest Attention places into the lineup first — blind. Highest Attention places last, slotting anywhere they want once every rival is committed.
Split Attention
After a rival rolls, the table may spend Attention to shave damage away and steal the killing blow.
Land the Last Hit
Damage stays on the monster. Only the hunter who lands the final strike claims the Reputation.
Attention is Currency
Six cubes. That's all you have. Spend them to strike, to shave a rival's damage, or to buy your position in the lineup.
Boons Reward Patience
Ignored monsters grow more dangerous — and more rewarding. Second Chance, Off Guard, Exposed, Refresh.
Momentum Compounds
Land a non-lethal hit, bank the tension. Cash it in as +1 damage per token when the final strike is on the table.
§ 3 — Wanted
The Starter Contracts
Twenty commissions ride in the deck. Same health, different Reputation — the richer the bounty, the more hunters it attracts.




§ 4 — In the Box
What You'll Unpack
Painted meeples, weathered card stock, and just enough tokens to keep the whole table honest.
- 20Bounty CardsFeral imps to ember drakes
- 30Boon TokensSecond Chance, Off Guard, Exposed, Refresh
- 6Hunter KitsMeeple, Attention cubes, Momentum, cards
- 1Attack Died6 — the killing blow lives here
- 1Central BoardBounty slots and attack lineups
- ∞Bad FaithBring your own

§ 5 — In Development
Still a Work in Progress
Last Hit is actively in development. Expect things to change as we get closer to launch.
- ◆ Current art is placeholder and does not reflect the final look
- ◆ Mechanics and balance are still being tuned
- ◆ Additional rules and edge cases around core gameplay are being tested
- ◆ Component list and final bounty roster are not locked in


Enlistment Papers
Take the Contract
Leave your name at the guild hall. We'll send word when Last Hit hits the crowdfunding board — no spam, no filler, only the horn call.
"Everyone fights. Only one gets paid."

Playtesters Wanted!
Help shape Last Hit before launch — remote or in-person sessions, print-and-play kits, and a name in the final rulebook.