Choose a Bounty and commit 1–6 Attention.
The table reveals together. Committed cubes become Spent.

































These three hunters chose the same Bounty. Their commitments now determine Priority.

Prelaunch · Playtesting now
Last Hit is a competitive monster-hunting board game. Choose a Bounty in secret, control your place in the Attack Lineup, and defeat monsters to earn Reputation.
Get the news you want from the Guild.

What is Last Hit?
Several Bounties are available. Every hunter secretly chooses where to hunt and how much Attention to commit. Rivals may meet at the same monster—or avoid one another completely.









The game ends when a hunter has at least 15 Reputation or all Bounties have been claimed. Finish every Attack Lineup before checking.
The decision behind every plan
Commitment determines Priority. Attention you keep remains available to reduce a rival's attack later in the round.
The table reveals together. Committed cubes become Spent.

































These three hunters chose the same Bounty. Their commitments now determine Priority.
Example: three hunters chose the same Bounty
Qualifying hunters place in reverse Priority order. Each later hunter may insert at the Front, between rivals, or at the Back.
After Provisional Damage is announced, other hunters in that Attack Lineup may spend Available Attention. Each cube reduces the attack by 1 Damage.

What changes from hunt to hunt
Attention decides where you stand. The Bounties, dice, Boons, and Monster Behaviors decide what that position is worth.
Commit in secret and guess where your rivals will strike — crowd the same monster, or slip off to another.
A surviving Bounty that nobody targeted stages a face-down Boon for a future attacker.
Spend Momentum before rolling. Each token adds 1 Damage to the attack.
Behaviors can alter targeting, damage, positioning, or what happens when a monster survives.
The Guild's field guide
Every Bounty leaves a trail. Learn its habits, recognize the warning signs, and enter the hunt knowing what may be waiting.
Open the bestiaryOfficial rulebook · Version 2.1
Setup, all ten phases, Monster Behaviors, victory, Guild Roles, Achievements, and alternate modes.
Read rulebook v2.1


Inside Last Hit
















Six player sets
Each player set includes a Target deck, Attention deck, pawn, and Reputation cube.
12 Hunter Mats
Each mat has spaces for your Target and Attention cards, Available and Spent Attention, and PRE cooldown.
Feral Imp1 of 12





45 Attention Cubes
Move cubes between Available and Spent on your Hunter Mat.
1 Bounty Board
Attack LineupFront to Back





30 Monster Bounties
If the monster survives the round, resolve the Behavior printed on its card.
Feral Imp1 of 12 shown
71 Damage & Momentum Tokens




















45 Boon Tokens
Neglected Bounties collect face-down Boons. Hunters draw them as that Attack Lineup resolves.
1 First Hunter Token




9 Guild Roles
13 Achievements
Achievements add decisions beyond claiming Bounties. Only the hunter who fulfills the last requirement earns the reward.





Playtesters wanted
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