Prelaunch · Playtesting now

Hunt monsters.Outplan your rivals.

Last Hit is a competitive monster-hunting board game. Choose a Bounty in secret, control your place in the Attack Lineup, and defeat monsters to earn Reputation.

2–6Hunters
12+Ages
35–60Minutes
Last Hit competitive monster-hunting board game box
Three Bounties. Hidden plans. One Reputation race.
See how a round works

What is Last Hit?

Competitive monster hunting.Everyone plans at once.

Several Bounties are available. Every hunter secretly chooses where to hunt and how much Attention to commit. Rivals may meet at the same monster—or avoid one another completely.

Bounty Board with three active huntsFeral Imp Bounty in slot AHill Ogre Bounty in slot BSandworm Bounty in slot C
Active Bounties2with 2–3 hunters3with 4–6 hunters
  1. 01ChooseSecretly select Bounty A, B, or C.
  2. 02CommitChoose 1–6 Attention. Reveal together.
  3. 03PositionUse Priority to build each Attack Lineup.
  4. 04AttackResolve attacks from Front to Back.
  5. 05ClaimDefeat a monster to take its Bounty and Reputation.
Claimed Feral Imp Bounty
Your attack defeats the monsterClaim the Bounty.Gain its Reputation.
Victory CheckMost Reputation wins.

The game ends when a hunter has at least 15 Reputation or all Bounties have been claimed. Finish every Attack Lineup before checking.

6Attention per hunter

The decision behind every plan

How much Attentionwill you commit?

Commitment determines Priority. Attention you keep remains available to reduce a rival's attack later in the round.

Commit more → place laterKeep more → interfere laterAll plans reveal together
Secret choice

Choose a Bounty and commit 1–6 Attention.

The table reveals together. Committed cubes become Spent.

Moss Troll Hunter Mat
Green reveals Target B
Green commits 2 Attention
2 committed4 saved
Hill Ogre Hunter Mat
Purple reveals Target B
Purple commits 4 Attention
4 committed2 saved
Ember Drake Hunter Mat
Orange reveals Target B
Orange commits 6 Attention
6 committed0 saved

These three hunters chose the same Bounty. Their commitments now determine Priority.

Example: three hunters chose the same Bounty

Priority

More Attention means higher Priority—and later placement.

Commit any amount from 1–6.This example uses 2, 4, and 6 to make the order easy to follow.

Qualifying hunters place in reverse Priority order. Each later hunter may insert at the Front, between rivals, or at the Back.

Split Attention

Saved Attention can reduce a rival's attack.

After Provisional Damage is announced, other hunters in that Attack Lineup may spend Available Attention. Each cube reduces the attack by 1 Damage.

Feral Imp Bounty with 4 Health and 2 Reputation
Provisional Damage4
They hold4 DamageFeral Imp defeated
They Split 22 DamageFeral Imp survives

What changes from hunt to hunt

Choose your target.Manage the risks.

Attention decides where you stand. The Bounties, dice, Boons, and Monster Behaviors decide what that position is worth.

Choose where to compete

Several Bounties are in play.

Commit in secret and guess where your rivals will strike — crowd the same monster, or slip off to another.

Neglect

Ignored Bounties gain Boons.

A surviving Bounty that nobody targeted stages a face-down Boon for a future attacker.

Dice and Momentum

Attacks are uncertain. Momentum adds control.

Spend Momentum before rolling. Each token adds 1 Damage to the attack.

Monster Behaviors

Most monsters change how they are hunted.

Behaviors can alter targeting, damage, positioning, or what happens when a monster survives.

The Guild's field guide

Meet the monsters.Know your quarry.

Every Bounty leaves a trail. Learn its habits, recognize the warning signs, and enter the hunt knowing what may be waiting.

Open the bestiary

Official rulebook · Version 2.1

Learn the standard game.Add optional modes.

Setup, all ten phases, Monster Behaviors, victory, Guild Roles, Achievements, and alternate modes.

Read rulebook v2.1
Last Hit rulebook page 1Last Hit rulebook page 12Last Hit rulebook page 14

Inside Last Hit

See every componentin the core box.

Last Hit board game box
Target / PRE
Red Target deck back cardRed Target A cardRed Target B cardRed Target C cardRed PRE card
Attention / PARE
Red Attention deck back cardRed Attention 1 cardRed Attention 2 cardRed Attention 3 cardRed Attention 4 cardRed Attention 5 cardRed Attention 6 cardRed PARE card
Red Hunter pawnRed Reputation cube

Six player sets

Choose a Bounty. Commit Attention.

Each player set includes a Target deck, Attention deck, pawn, and Reputation cube.

12 Hunter Mats

Plan cards. Attention. Cooldowns.

Each mat has spaces for your Target and Attention cards, Available and Spent Attention, and PRE cooldown.

Feral Imp1 of 12

Feral Imp Hunter Mat
Grave Hound Hunter Mat Available and Spent Attention areas
4 Available2 Spent

45 Attention Cubes

Manage your Attention each round.

Move cubes between Available and Spent on your Hunter Mat.

1 Bounty Board

Track Bounties, lineups, Boons, and Reputation.

Attack LineupFront to Back

Finished Last Hit Bounty Board
Feral Imp Bounty card

30 Monster Bounties

Stats, Reputation, and Monster Behavior.

If the monster survives the round, resolve the Behavior printed on its card.

Feral Imp1 of 12 shown

71 Damage & Momentum Tokens

Damage. Momentum.

Damage stays.Momentum boosts attacks.
71 Damage & Momentum
1 Damage
3 Damage
Momentum
Face-down Boon token
Face-down
Gain 1 Attention BoonGain 2 Attention BoonReroll BoonExtra die BoonRefresh BoonDamage Boon

45 Boon Tokens

Six possible Boon effects.

Neglected Bounties collect face-down Boons. Hunters draw them as that Attack Lineup resolves.

1 First Hunter Token

Break ties. Pass it on.

First Hunter token
Berserker Guild RoleVeteran Guild RoleStrategist Guild Role

9 Guild Roles

Use an ability. Exhaust the Role. PREPARE to refresh.

13 Achievements

Bonus objectives reward extra Reputation.

Achievements add decisions beyond claiming Bounties. Only the hunter who fulfills the last requirement earns the reward.

Dying for Attention AchievementLeader of the Pack AchievementAdrenaline AchievementHeavy Hitter AchievementSomething Special Achievement

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