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Six player sets.
Your own planning cards, Lineup Pawn, Reputation Tracker, and twelve Attack Cubes leave no doubt about who did the damage.

A competitive monster-hunting board game
Last Hit
Your rivals help wear down the monster. They also want the Bounty. Plan your hunt, choose your moment, and finish what everyone else started.
In development · Playtesting now

Secret plans Shared Bounties Ruthless timing

Shared monsters. Competing hunters.
Work the same quarry as your rivals. Every wound brings it closer to defeat. Whoever lands the last hit gets the claim.

One table. Plenty of unfinished business.

Target & Attention cards
Choose your Bounty in secret. Commit Attention for priority in choosing your position. Then find out who had their eye on the same prize.



Keep them guessing.
Last hits earn Reputation
Choose when you strike. Go too early and you could leave the perfect opening. Land the last hit to claim the Bounty and earn its Reputation.
Meet your next Bounty






Optional ways to play
Draft an ability for your hunter before the first hunt. Keep it ready for the moment your rivals think they have you figured out.
The Tactician can swap places with a nearby hunter in the attack lineup. A carefully chosen position is only safe until someone changes it.



On the table
The Bounties, the dice, and six rival hunters’ worth of trouble.





















Spend your Gold on Boons. Choose the Standard Market or the Wandering Merchant for your game.






Each Bounty card reveals a monster’s health, behavior, and Reputation reward.

The Guild’s open contracts, attack lineups, and Reputation track.



A place for each hunter’s supplies and spoils.


Every roll could leave the next hunter a perfect opening.






Shield, Reroll, Boost, Extra Die, and damage modifiers.




Target and Attention cards for every hunter.












Twelve in each hunter’s color to mark their damage.






Six per hunter, plus a separate shared supply.






One in each color to choose your place in the attack.






Matching colored discs to track your Reputation.





Collect your rewards and spend them on Boons for the next hunt.

Draw hunters’ pawns to break ties in Priority.



Optional hunter abilities for a different way to compete.



























Choose your color
Your own planning cards, Lineup Pawn, Reputation Tracker, and twelve Attack Cubes leave no doubt about who did the damage.
The rulebook covers everything from your first hunt to optional ways to play.


From the Guild
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