A competitive monster-hunting board game

Last Hit

Hunt monsters. Compete for the last hit.

Your rivals help wear down the monster. They also want the Bounty. Plan your hunt, choose your moment, and finish what everyone else started.

Beyond the Guild

In development · Playtesting now

Last Hit board game box
2–6Players
35–60Minutes
12+Ages

Secret plans Shared Bounties Ruthless timing

A Moss Troll rising from the roots of an ancient forest
Beyond the Guild wallsQuarry / Moss Troll

Shared monsters. Competing hunters.

Compete for
monster Bounties.

Work the same quarry as your rivals. Every wound brings it closer to defeat. Whoever lands the last hit gets the claim.

One table. Plenty of unfinished business.

Crystal Basilisk among jagged mineral formations
Among the crystal seamsQuarry / Crystal Basilisk

Target & Attention cards

Secret planning.
Simultaneous reveal.

Choose your Bounty in secret. Commit Attention for priority in choosing your position. Then find out who had their eye on the same prize.

Green target backGreen attention backPurple target bPurple attention 4Keep them guessing.
Ember Drake in a scorched wilderness
Where the embers settleQuarry / Ember Drake

Last hits earn Reputation

Choose your
attack position.

Choose when you strike. Go too early and you could leave the perfect opening. Land the last hit to claim the Bounty and earn its Reputation.

Meet your next Bounty
Sandworm Bounty with five damage recordedgreen damagepurple damagepurple damageorange damagegreen damage
Orange hunter waiting for the final blow
The opening you waited for.Make it count.

Optional ways to play

Special Abilities

Draft an ability for your hunter before the first hunt. Keep it ready for the moment your rivals think they have you figured out.

The Tactician can swap places with a nearby hunter in the attack lineup. A carefully chosen position is only safe until someone changes it.

Marksman Special Ability cardPickpocket Special Ability cardTactician Special Ability card

The Guild’s contracts

Meet the monsters.

Explore the bestiary

On the table

What’s in the box.

The Bounties, the dice, and six rival hunters’ worth of trouble.

Last Hit game boxStandard Market side of the double-sided Market board
Bounty Board
moss troll Bountyember drake Bountysandworm Bounty
Hunter Mat
Green Target B cardGreen Attention 4 card
Custom Attack DieGreen Lineup PawnPurple Reputation Tracker
Attention Cube
Shield BoonExtra Die BoonGold

Double-sided Market

Spend your Gold on Boons. Choose the Standard Market or the Wandering Merchant for your game.

Standard Market side of the Market board
Standard Market
Wandering Merchant side of the Market board
Wandering Merchant

21 Unique Monsters

Each Bounty card reveals a monster’s health, behavior, and Reputation reward.

Bounty Board

The Guild’s open contracts, attack lineups, and Reputation track.

9 Hunter Mats

A place for each hunter’s supplies and spoils.

Custom Attack Dice

Every roll could leave the next hunter a perfect opening.

Boons

Shield, Reroll, Boost, Extra Die, and damage modifiers.

66 planning cards

Target and Attention cards for every hunter.

72 Attack Cubes

Twelve in each hunter’s color to mark their damage.

Attention Cubes

Six per hunter, plus a separate shared supply.

6 Lineup Pawns

One in each color to choose your place in the attack.

6 Reputation Trackers

Matching colored discs to track your Reputation.

Gold

Collect your rewards and spend them on Boons for the next hunt.

Draw Bag

Draw hunters’ pawns to break ties in Priority.

10 Special Ability Cards

Optional hunter abilities for a different way to compete.

Target / PRE
Red Target deck back cardRed Target A cardRed Target B cardRed Target C cardRed PRE card
Attention / PARE
Red Attention deck back cardRed Attention 1 cardRed Attention 2 cardRed Attention 3 cardRed Attention 4 cardRed Attention 5 cardRed Attention 6 cardRed PARE card
12 Attack Cubes
Red Reputation Tracker disc
Reputation Tracker
Red Lineup Pawn
Lineup Pawn

Choose your color

Six player sets.

Your own planning cards, Lineup Pawn, Reputation Tracker, and twelve Attack Cubes leave no doubt about who did the damage.

Want the full rules?

The rulebook covers everything from your first hunt to optional ways to play.

Read the rulebook

From the Guild

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